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Creature Modeling for Production - Creature Modeling Techniques with Laurent Pierlot
Creature Modeling for Production - Creature Modeling Techniques (with Laurent Pierlot)
English | AVC1 1280x720 15 fps | AAC 64 Kbps 22.05 KHz | 4.12GB
Genre: eLearning


In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3/4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors..
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Creature Modeling for Production - Creature Modeling Techniques with Laurent Pierlot


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