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21-02-2012, 19:54, Views: 14, Category: tutorial    
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3DMotive - Bipedal Rigging Series part 1 & 2

3DMotive - Bipedal Rigging Series: part 1 & 2
Software Used: Maya 2012 | Resolution: 1280x720(.flv) | Audio: mp3 93.4 Kbps | Completion Time: 5 hrs. 56 min.
Skill Level: beginner | Author: Justin Harrison
Genre: eLearning | Language: English

In the Bipedal Rigging Series, Justin Harrison takes us through the complete process of rigging, creating bones, skinning, and painting weights of a bipedal character from start to finish using Maya. Whether you have never rigged a box before, or are needing a boost to your existing pipeline, Justin breaks down this very complex process in an amazingly thorough - and easy to understand way.
Overview
In this colossal video series, instructor Justin Harrison breaks down the entire rigging process of a bipedal, humanoid creature from absolute start-to-finish. With what is among the more difficult and challenging tasks in the gaming and film industry, Justin guides you step by step through the entire process. Part 1 will showcase a course overview as we cover the bare-bone basics of all aspects of the series, will dive straight into showing you how to set up the base skeleton, Forward and Inverse Kinematics, and creating control handles for your rig. Part 2 (arriving very soon!) covers creating IK handles, Constraints, Reverse Foot setup, painting skin weights, creating set driven keys, as well as cleaning up your rig. Also coming in Part 2 is a bonus chapter showing how to setup dynamic пїЅ animation driven joints on something like hair or cloth.

Included with this video are the remaining source files covering every before-and-after step along the way of the rigging process. If you have ever struggled with rigging before, or just want to learn the basics of making your characters come to life, this video has everything you need!

Author: Justin Harrison
Justin Harrison is a Character Animator with more than 5 years experience in the game industry. Currently he is working for the Activision-owned, High Moon Studios, and has had the pleasure of contributing to such titles as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup

3DMotive - Bipedal Rigging Series part 1 & 2


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